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January 2008 December 2007 November 2007

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Thursday, December 6, 2007

Railz! CLASSIC and Railz! BLITZ released

By kurohako @ 1:50 am
Announcements

We are pleased to announce that our game Railz! is out of beta! The game you have been playing during the beta is now released as Railz! CLASSIC.

At the same time, we have released a new “time-attack” version of the game, and we call it Railz! BLITZ. It is basically the same game with the same rules and tiles, but you will not run out of replacement tiles. The catch? You are given only five minutes! Luckily, you will gain some extra time for each loop you complete…

Oh, by the way, we really need your help to spread the word around about Railz! We hope to see new nicknames on the high-scores charts!

Have fun!

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Saturday, December 1, 2007

Very long down time

By kurohako @ 5:57 pm
Announcements

We had a huge problem with our hosting yesterday when they did a major cluster move.

Our site was down for a shocking 11+ hours, according to our server logs.

Anyway, apparently things are back to normal now.

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Friday, November 30, 2007

Railz! Sit back and watch the replays

By kurohako @ 8:54 am
Games

To help introduce new players to the game of Railz!, we have released a “game re-player”. You can now watch replays of the past recorded games.

If you have been having trouble getting better scores, take a look at how the better players played their games. If they can do it, so can you.

Or, if you have been scoring high on the charts, now you can relive the glory…

This utility should also help in “social policing” - if you find any strange recordings (eg. scores not tallying, incorrect tiles frequency, or any other things that should not be happening), please let us know!

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Railz! BETA 3

By kurohako @ 8:35 am
Announcements, Games

Railz! is now in BETA version 3.

[New Feature]
You can now watch replays of the past games recorded.

[Nickname]
We have increased the width of the game area slightly, so we are now allowing up to 12 characters for nicknames (11 max previously).

There is no change to the gameplay in this release.

===

So that is that.

Have fun!

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Wednesday, November 28, 2007

Railz! Luck vs Skills

By kurohako @ 1:20 am
Development, Games

The puzzle game Railz! is intended to reward skillful play. Although luck does play a role, we believe it has been kept to a minimum in the game. In this article, we reveal what goes on behind-the-scenes during a game of Railz! and leave you to decide how much luck is involved (or not) in getting high scores.

The game is played on a 7×7 grid, a total of 49 cells. When the game starts, 8 of the 49 cells will be occupied with normal Railway tiles. One of the seven rows will have two cells occupied, and the other rows will have one cell occupied. In this way, you will never have the starting positions clustered together too closely. In any case, with just less than 16% of the board occupied at the start of the game, the starting positions alone shouldn’t determine your end score.

Let’s look at the tiles used in the game - we have the normal Railway tiles, the special Bonus Railway tiles, and the special Broken Railway tiles, shown below respectively:
Railway Tiles
Bonus Railway Tiles
Broken Railway Tiles

That is a total of 18 distinct tiles. At the start of the game, we take these 18 tiles, shuffle them and take the first 8 tiles and place them on the board on positions determined in the way explained above. If the tile is a special tile, we convert it into a normal tile. In other words, you will never start with a special tile on the board. It is also impossible to have more than three-of-the-same-kind on the board at the start of the game.

The starting positions are intended to provide “initial disorientation” when you start a new game and may help to vary how you play your first few moves, but we believe that there will not be any “bad” or “good” starting positions.

After the first tiles are determined, we take another group of the 18 distinct tiles and shuffle them. The “next tile” is taken from this shuffled “deck” in sequence. After 18 tiles are used, we go through another cycle. Therefore, the “next tile” is not completely random. For example, if the very first “next tile” you see at the start of the game is a normal horizontal Railway tile, it will be at least another 18 tiles before you get to see it as the “next tile” again. If a particular tile appears twice consecutively, it is because its position in one cycle was last, and in the next cycle first. Anyway, the important thing to note here is that every player has access to the same tiles in every game. Luck does not determine what you get, but rather when you get it.

So next time you play Railz! and you run into a situation where you desperately need a particular tile to complete a loop and you do not see it coming… you should know now that it’s not “just bad luck”. Take note of the cycles of tiles, and plan your moves carefully.

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