<?xml version="1.0" encoding="UTF-8"?>
<!-- generator="wordpress/2.3.1" -->
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	>

<channel>
	<title>[kurohako] Flash Games Development</title>
	<link>http://kurohako.com/blog</link>
	<description>Flash games development, news, reviews and other fun stuff at [kurohako]</description>
	<pubDate>Wed, 16 Jan 2008 12:22:33 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.3.1</generator>
	<language>en</language>
			<item>
		<title>Solutions for Colliso Puzzles</title>
		<link>http://kurohako.com/blog/solutions-for-colliso-puzzles/</link>
		<comments>http://kurohako.com/blog/solutions-for-colliso-puzzles/#comments</comments>
		<pubDate>Wed, 16 Jan 2008 09:26:57 +0000</pubDate>
		<dc:creator>kurohako</dc:creator>
		
		<category><![CDATA[Development]]></category>

		<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://kurohako.com/blog/solutions-for-colliso-puzzles/</guid>
		<description><![CDATA[We are putting up solutions for Colliso Puzzles.
Here are the solutions for the first 3 levels:
Level 1
Level 2
Level 3
]]></description>
			<content:encoded><![CDATA[<p>We are putting up solutions for Colliso Puzzles.</p>
<p>Here are the solutions for the first 3 levels:</p>
<p><a href="http://kurohako.com/games/colliso/solution/1_1">Level 1</a></p>
<p><a href="http://kurohako.com/games/colliso/solution/2_1">Level 2</a></p>
<p><a href="http://kurohako.com/games/colliso/solution/3_1">Level 3</a></p>
]]></content:encoded>
			<wfw:commentRss>http://kurohako.com/blog/solutions-for-colliso-puzzles/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Timer Bug in Flash Player version 9.0.115.0?</title>
		<link>http://kurohako.com/blog/timer-bug-in-flash-player-version-901150/</link>
		<comments>http://kurohako.com/blog/timer-bug-in-flash-player-version-901150/#comments</comments>
		<pubDate>Sun, 30 Dec 2007 04:21:42 +0000</pubDate>
		<dc:creator>kurohako</dc:creator>
		
		<category><![CDATA[Development]]></category>

		<guid isPermaLink="false">http://kurohako.com/blog/timer-bug-in-flash-player-version-901150/</guid>
		<description><![CDATA[UPDATE: This issue has already been fixed in version 1.1 of Colliso Puzzles. We see a lot of sites carrying version 1.0 of this game. If you are running one of those sites, please replace with  the latest version at
http://games.mochiads.com/c/g/colliso-puzzles/colliso.swf
=====
Adobe has recently released Flash Player version 9.0.115.0
We have just noticed a bug in the [...]]]></description>
			<content:encoded><![CDATA[<p><font color="#993300">UPDATE: This issue has already been fixed in version 1.1 of Colliso Puzzles. We see a lot of sites carrying version 1.0 of this game. If you are running one of those sites, please replace with  the latest version at<br />
</font><a href="http://games.mochiads.com/c/g/colliso-puzzles/colliso.swf">http://games.mochiads.com/c/g/colliso-puzzles/colliso.swf</a></p>
<p>=====</p>
<p>Adobe has recently released Flash Player version 9.0.115.0</p>
<p>We have just noticed a bug in the latest release, where the Timer apparently stop working after the first play through. As a result, Colliso Puzzles is getting several logs where the &#8220;time used&#8221; is zero secs, impossible of course. This problem does not exist with previous version of the player.</p>
<p>Therefore, if you are playing Colliso Puzzles using the latest version of the plugin, please bear with the bug while we investigate the problem. Hopefully it is something we can solve on our side.</p>
<p>Thanks!</p>
]]></content:encoded>
			<wfw:commentRss>http://kurohako.com/blog/timer-bug-in-flash-player-version-901150/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Colliso Puzzles</title>
		<link>http://kurohako.com/blog/colliso-puzzles/</link>
		<comments>http://kurohako.com/blog/colliso-puzzles/#comments</comments>
		<pubDate>Fri, 28 Dec 2007 16:18:54 +0000</pubDate>
		<dc:creator>kurohako</dc:creator>
		
		<category><![CDATA[Announcements]]></category>

		<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://kurohako.com/blog/colliso-puzzles/</guid>
		<description><![CDATA[Seasons Greetings!
We have just released Colliso Puzzles version 1.0.
In this puzzle game, players must slide tiles into the correct positions. When like tiles collide, they will be removed from the board. When different tiles collide, their colors will be swapped. Obviously, this has no effect if the tiles have the same color. In later levels, [...]]]></description>
			<content:encoded><![CDATA[<p>Seasons Greetings!</p>
<p>We have just released <a href="http://kurohako.com/games/colliso/" title="Play Colliso Puzzles">Colliso Puzzles</a> version 1.0.</p>
<p>In this puzzle game, players must slide tiles into the correct positions. When like tiles collide, they will be removed from the board. When different tiles collide, their colors will be swapped. Obviously, this has no effect if the tiles have the same color. In later levels, the tiles can come in black, white or red colors.</p>
<p>The player must remove all the tiles in a level to solve the puzzle. When a level is solved within an indicated number of moves, a bonus + level will be unlocked. In the bonus level, the player must clear the level four times consecutively - each time, the level may be flipped horizontally, vertically, or both ways. Just when you think you have solved a level, getting the level flipped may disorient and twist your mind! This release includes 10 carefully designed levels. If the flipped levels are counted, you get to solve 40 puzzles.</p>
<p>We reckon that the puzzles may take some time to solve, especially the later levels, so we have implemented a &#8220;auto-save&#8221; feature in this game. To be very clear, your game-in-progress will not be saved if you close the browser, but the levels you have unlocked will be saved automatically&#8230;</p>
<p>Try to solve the puzzles in as few moves and little time as possible.</p>
<p><a href="http://kurohako.com/games/colliso/" title="Play Colliso Puzzles">Enjoy!</a></p>
]]></content:encoded>
			<wfw:commentRss>http://kurohako.com/blog/colliso-puzzles/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Railz! LITE updated to version 1.2</title>
		<link>http://kurohako.com/blog/railz-lite-updated-to-version-12/</link>
		<comments>http://kurohako.com/blog/railz-lite-updated-to-version-12/#comments</comments>
		<pubDate>Sat, 15 Dec 2007 14:01:16 +0000</pubDate>
		<dc:creator>kurohako</dc:creator>
		
		<category><![CDATA[Announcements]]></category>

		<guid isPermaLink="false">http://kurohako.com/blog/railz-lite-updated-to-version-12/</guid>
		<description><![CDATA[Following the update to Railz! CLASSIC and Railz! BLITZ yesterday, we have now also updated Railz! LITE to implement the same additional in-game tooltips, the &#8220;skip next tile&#8221; ability, the upcoming tiles tracker, etc.
In the updated LITE version, you can choose to play a timed mode, which is effectively the same as in BLITZ. Of [...]]]></description>
			<content:encoded><![CDATA[<p>Following the update to <a href="http://kurohako.com/games/railz/classic/" title="Railz! CLASSIC">Railz! CLASSIC</a> and <a href="http://kurohako.com/games/railz/blitz/" title="Railz! BLITZ">Railz! BLITZ</a> yesterday, we have now also updated <a href="http://kurohako.com/games/railz/lite/" title="Railz! LITE">Railz! LITE</a> to implement the same additional in-game tooltips, the &#8220;skip next tile&#8221; ability, the upcoming tiles tracker, etc.</p>
<p>In the updated LITE version, you can choose to play a timed mode, which is effectively the same as in BLITZ. Of course, the tile composition in LITE is different, with no Broken Railway tiles, and is intended to be easier for new players. If you find CLASSIC and BLITZ too difficult, you can try out LITE (if you have not done so already).</p>
]]></content:encoded>
			<wfw:commentRss>http://kurohako.com/blog/railz-lite-updated-to-version-12/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Railz! CLASSIC+BLITZ version 1.2 released</title>
		<link>http://kurohako.com/blog/railz-classicblitz-version-12-released/</link>
		<comments>http://kurohako.com/blog/railz-classicblitz-version-12-released/#comments</comments>
		<pubDate>Fri, 14 Dec 2007 07:36:54 +0000</pubDate>
		<dc:creator>kurohako</dc:creator>
		
		<category><![CDATA[Announcements]]></category>

		<guid isPermaLink="false">http://kurohako.com/blog/railz-classicblitz-version-12-released/</guid>
		<description><![CDATA[Both Railz! CLASSIC and Railz! BLITZ have been updated to version 1.2.
[Rule Change] Broken Railway
It is now possible to remove Broken Railway tiles from the board. They are still as worthless as before (they occupy precious space and you will not get any score from them), but if you arrange them in a loop consisting [...]]]></description>
			<content:encoded><![CDATA[<p>Both <a href="http://kurohako.com/games/railz/classic/" title="Railz! CLASSIC">Railz! CLASSIC</a> and <a href="http://kurohako.com/games/railz/blitz/" title="Railz! BLITZ">Railz! BLITZ</a> have been updated to version 1.2.</p>
<p><font color="#993300">[Rule Change]</font> Broken Railway<br />
It is now possible to remove Broken Railway tiles from the board. They are still as worthless as before (they occupy precious space and you will not get any score from them), but if you arrange them in a loop consisting of only Broken Railway tiles (no mixing with other types), all the Broken Railway tiles used to form the loop will be removed.</p>
<p><font color="#993300">[Rule Change]</font> Starting Pieces<br />
The 8 starting pieces will now always be the same in each game - they will always be the 4 corner pieces, 2 horizontal track tiles, and 2 vertical track tiles. Their placement will still be random in each game - one of the seven rows will have two cells occupied, and the other rows will have one cell occupied each.</p>
<p><font color="#993300">[New Feature]</font> Upcoming Tiles<br />
If you have played Railz! several times or have read our previous article <a href="http://kurohako.com/blog/railz-luck-vs-skills/" title="Railz! Luck vs Skills">Railz! Luck vs Skills</a>, you will know that &#8220;the next tile&#8221; is taken from a shuffled deck of 18 tiles. This means that if the very first “next tile” you see at the start of the game is a normal horizontal Railway tile, it will be at least another 18 tiles before you get to see it as the “next tile” again. The game will now show you what are the tiles left in the current &#8220;cycle&#8221;. It will not show you the exact sequence the tiles are going to show up; it just helps you track what tiles have gone before and what tiles are left (and coming next) in the current cycle. It is actually possible to replicate this by writing the tiles down on a sheet of paper and checking off the tiles as they appear, so by implementing this feature, we are just leveling the playing field for those who do not want the trouble of tracking on paper (or mentally).</p>
<p><font color="#993300">[New Feature]</font> Power - Skip Next Tile<br />
It is now possible to skip &#8220;the next tile&#8221;. If for whatever reasons you do not like the next tile that shows up, you can click on the next tile image. Doing so will discard the tile and replace it with the next tile in the current cycle (or the next cycle if it is the last tile in the current cycle). You only have limited use of this power - you start a game with five (5) uses of the power and you get one extra use of the power for each loop you complete, up to maximum of 10 uses can be stored. Remember, a tile you discard/skip will not appear until the next cycle so use this power with discretion.</p>
<p><font color="#993300">[In-Game Help]</font><br />
We have implemented some minor tool tips that show up at the top of the game screen as you mouse over certain elements in the game. Each tip stops showing up once you do something that demonstrates that the particular &#8220;tip&#8221; is unnecessary. For example, when you first start the game, if you mouse over a normal Railway tile, a tip will tell you to click, select and move the tile. Once you have done that at least once, we disable that tip. Likewise, once you score a loop with at least one special Bonus Railway tile in the loop, we disable the tip that tells you about the immovable tile, etc.</p>
<p>===</p>
<p>So that is that. If you have any comments, suggestions or questions, please feel free to post them here.</p>
<p><a href="http://kurohako.com/games/railz/" title="Play Railz!">Have fun!</a></p>
]]></content:encoded>
			<wfw:commentRss>http://kurohako.com/blog/railz-classicblitz-version-12-released/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Railz! CLASSIC and Railz! BLITZ released</title>
		<link>http://kurohako.com/blog/railz-classic-and-railz-blitz-released/</link>
		<comments>http://kurohako.com/blog/railz-classic-and-railz-blitz-released/#comments</comments>
		<pubDate>Thu, 06 Dec 2007 09:50:08 +0000</pubDate>
		<dc:creator>kurohako</dc:creator>
		
		<category><![CDATA[Announcements]]></category>

		<guid isPermaLink="false">http://kurohako.com/blog/railz-classic-and-railz-blitz-released/</guid>
		<description><![CDATA[We are pleased to announce that our game Railz! is out of beta! The game you have been playing during the beta is now released as Railz! CLASSIC.
At the same time, we have released a new &#8220;time-attack&#8221; version of the game, and we call it Railz! BLITZ. It is basically the same game with the [...]]]></description>
			<content:encoded><![CDATA[<p>We are pleased to announce that our game <a href="http://kurohako.com/games/railz/" title="Railz! A casual puzzle game">Railz!</a> is out of beta! The game you have been playing during the beta is now released as <a href="http://kurohako.com/games/railz/classic/" title="Railz! CLASSIC - play slowly and carefully">Railz! CLASSIC</a>.</p>
<p>At the same time, we have released a new &#8220;time-attack&#8221; version of the game, and we call it <a href="http://kurohako.com/games/railz/blitz/" title="Railz! BLITZ - play fast and smart">Railz! BLITZ</a>. It is basically the same game with the same rules and tiles, but you will not run out of replacement tiles. The catch? You are given only five minutes! Luckily, you will gain some extra time for each loop you complete&#8230;</p>
<p>Oh, by the way, we really need your help to spread the word around about Railz! We hope to see new nicknames on the high-scores charts!</p>
<p>Have fun!</p>
]]></content:encoded>
			<wfw:commentRss>http://kurohako.com/blog/railz-classic-and-railz-blitz-released/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Very long down time</title>
		<link>http://kurohako.com/blog/very-long-down-time/</link>
		<comments>http://kurohako.com/blog/very-long-down-time/#comments</comments>
		<pubDate>Sun, 02 Dec 2007 01:57:26 +0000</pubDate>
		<dc:creator>kurohako</dc:creator>
		
		<category><![CDATA[Announcements]]></category>

		<guid isPermaLink="false">http://www.kurohako.com/blog/very-long-down-time/</guid>
		<description><![CDATA[We had a huge problem with our hosting yesterday when they did a major cluster move.
Our site was down for a shocking 11+ hours, according to our server logs.
Anyway, apparently things are back to normal now.
]]></description>
			<content:encoded><![CDATA[<p>We had a huge problem with our hosting yesterday when they did a major cluster move.</p>
<p>Our site was down for a shocking 11+ hours, according to our server logs.</p>
<p>Anyway, apparently things are back to normal now.</p>
]]></content:encoded>
			<wfw:commentRss>http://kurohako.com/blog/very-long-down-time/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Railz! Sit back and watch the replays</title>
		<link>http://kurohako.com/blog/railz-sit-back-and-watch-the-replays/</link>
		<comments>http://kurohako.com/blog/railz-sit-back-and-watch-the-replays/#comments</comments>
		<pubDate>Fri, 30 Nov 2007 16:54:03 +0000</pubDate>
		<dc:creator>kurohako</dc:creator>
		
		<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.kurohako.com/blog/railz-sit-back-and-watch-the-replays/</guid>
		<description><![CDATA[To help introduce new players to the game of Railz!, we have released a &#8220;game re-player&#8221;. You can now watch replays of the past recorded games.
If you have been having trouble getting better scores, take a look at how the better players played their games. If they can do it, so can you.
Or, if you [...]]]></description>
			<content:encoded><![CDATA[<p>To help introduce new players to the game of <a href="http://kurohako.com/games/railz/" title="Railz!">Railz!</a>, we have released a &#8220;game re-player&#8221;. You can now <a href="/games/railz/demo/" title="watch replays of past recorded games">watch replays</a> of the past recorded games.</p>
<p>If you have been having trouble getting better scores, take a look at how the better players played their games. If they can do it, so can you.</p>
<p>Or, if you have been scoring high on the charts, now you can relive the glory&#8230;</p>
<p>This utility should also help in &#8220;social policing&#8221; - if you find any strange recordings (eg. scores not tallying, incorrect tiles frequency, or any other things that should not be happening), please let us know!</p>
]]></content:encoded>
			<wfw:commentRss>http://kurohako.com/blog/railz-sit-back-and-watch-the-replays/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Railz! BETA 3</title>
		<link>http://kurohako.com/blog/railz-beta-3/</link>
		<comments>http://kurohako.com/blog/railz-beta-3/#comments</comments>
		<pubDate>Fri, 30 Nov 2007 16:35:30 +0000</pubDate>
		<dc:creator>kurohako</dc:creator>
		
		<category><![CDATA[Announcements]]></category>

		<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.kurohako.com/blog/railz-beta-3/</guid>
		<description><![CDATA[Railz! is now in BETA version 3.
[New Feature]
You can now watch replays of the past games recorded.
[Nickname]
We have increased the width of the game area slightly, so we are now allowing up to 12 characters for nicknames (11 max previously).
There is no change to the gameplay in this release.
===
So that is that.
Have fun!
]]></description>
			<content:encoded><![CDATA[<p><a href="http://kurohako.com/games/railz/" title="Railz!">Railz!</a> is now in BETA version 3.</p>
<p><font color="#993300">[New Feature]</font><br />
You can now watch replays of the past games recorded.</p>
<p><font color="#993300">[Nickname]<br />
</font>We have increased the width of the game area slightly, so we are now allowing up to 12 characters for nicknames (11 max previously).</p>
<p>There is no change to the gameplay in this release.</p>
<p>===</p>
<p>So that is that.</p>
<p><a href="http://kurohako.com/games/railz/" title="Play Railz!">Have fun!</a></p>
]]></content:encoded>
			<wfw:commentRss>http://kurohako.com/blog/railz-beta-3/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Railz! Luck vs Skills</title>
		<link>http://kurohako.com/blog/railz-luck-vs-skills/</link>
		<comments>http://kurohako.com/blog/railz-luck-vs-skills/#comments</comments>
		<pubDate>Wed, 28 Nov 2007 09:20:57 +0000</pubDate>
		<dc:creator>kurohako</dc:creator>
		
		<category><![CDATA[Development]]></category>

		<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.kurohako.com/blog/2007/11/26/railz-luck-vs-skills/</guid>
		<description><![CDATA[The puzzle game Railz! is intended to reward skillful play. Although luck does play a role, we believe it has been kept to a minimum in the game. In this article, we reveal what goes on behind-the-scenes during a game of Railz! and leave you to decide how much luck is involved (or not) in [...]]]></description>
			<content:encoded><![CDATA[<p>The puzzle game <a href="http://kurohako.com/games/railz/" title="Railz! [casual puzzle game]">Railz!</a> is intended to reward skillful play. Although luck does play a role, we believe it has been kept to a minimum in the game. In this article, we reveal what goes on behind-the-scenes during a game of <a href="http://kurohako.com/games/railz/" title="Railz! [casual puzzle game]">Railz!</a> and leave you to decide how much luck is involved (or not) in getting high scores.</p>
<p>The game is played on a 7&#215;7 grid, a total of 49 cells. When the game starts, 8 of the 49 cells will be occupied with normal Railway tiles. One of the seven rows will have two cells occupied, and the other rows will have one cell occupied. In this way, you will never have the starting positions clustered together too closely. In any case, with just less than 16% of the board occupied at the start of the game, the starting positions alone shouldn&#8217;t determine your end score.</p>
<p>Let&#8217;s look at the tiles used in the game - we have the normal Railway tiles, the special Bonus Railway tiles, and the special Broken Railway tiles, shown below respectively:<br />
<img src="/games/railz/images/railway_tiles.png" alt="Railway Tiles" height="120" width="309" /><br />
<img src="/games/railz/images/special_tiles.png" alt="Bonus Railway Tiles" height="120" width="309" /><br />
<img src="/games/railz/images/broken_tiles.png" alt="Broken Railway Tiles" height="120" width="309" /></p>
<p>That is a total of 18 distinct tiles. At the start of the game, we take these 18 tiles, shuffle them and take the first 8 tiles and place them on the board on positions determined in the way explained above. If the tile is a special tile, we convert it into a normal tile. In other words, you will never start with a special tile on the board. It is also impossible to have more than three-of-the-same-kind on the board at the start of the game.</p>
<p>The starting positions are intended to provide &#8220;initial disorientation&#8221; when you start a new game and may help to vary how you play your first few moves, but we believe that there will not be any &#8220;bad&#8221; or &#8220;good&#8221; starting positions.</p>
<p>After the first tiles are determined, we take another group of the 18 distinct tiles and shuffle them. The &#8220;next tile&#8221; is taken from this shuffled &#8220;deck&#8221; in sequence. After 18 tiles are used, we go through another cycle. Therefore, the &#8220;next tile&#8221; is not completely random. For example, if the very first &#8220;next tile&#8221; you see at the start of the game is a normal horizontal Railway tile, it will be at least another 18 tiles before you get to see it as the &#8220;next tile&#8221; again. If a particular tile appears twice consecutively, it is because its position in one cycle was last, and in the next cycle first. Anyway, the important thing to note here is that every player has access to the same tiles in every game. Luck does not determine <em>what</em> you get, but rather <em>when </em>you get it.</p>
<p>So next time you play <a href="http://kurohako.com/games/railz/" title="Railz! [casual puzzle game]">Railz!</a> and you run into a situation where you desperately need a particular tile to complete a loop and you do not see it coming&#8230; you should know now that it&#8217;s not &#8220;just bad luck&#8221;. Take note of the cycles of tiles, and plan your moves carefully.</p>
]]></content:encoded>
			<wfw:commentRss>http://kurohako.com/blog/railz-luck-vs-skills/feed/</wfw:commentRss>
		</item>
	</channel>
</rss>
