Solutions for Colliso Puzzles
We are putting up solutions for Colliso Puzzles.
Here are the solutions for the first 3 levels:
We are putting up solutions for Colliso Puzzles.
Here are the solutions for the first 3 levels:
Seasons Greetings!
We have just released Colliso Puzzles version 1.0.
In this puzzle game, players must slide tiles into the correct positions. When like tiles collide, they will be removed from the board. When different tiles collide, their colors will be swapped. Obviously, this has no effect if the tiles have the same color. In later levels, the tiles can come in black, white or red colors.
The player must remove all the tiles in a level to solve the puzzle. When a level is solved within an indicated number of moves, a bonus + level will be unlocked. In the bonus level, the player must clear the level four times consecutively - each time, the level may be flipped horizontally, vertically, or both ways. Just when you think you have solved a level, getting the level flipped may disorient and twist your mind! This release includes 10 carefully designed levels. If the flipped levels are counted, you get to solve 40 puzzles.
We reckon that the puzzles may take some time to solve, especially the later levels, so we have implemented a “auto-save” feature in this game. To be very clear, your game-in-progress will not be saved if you close the browser, but the levels you have unlocked will be saved automatically…
Try to solve the puzzles in as few moves and little time as possible.
To help introduce new players to the game of Railz!, we have released a “game re-player”. You can now watch replays of the past recorded games.
If you have been having trouble getting better scores, take a look at how the better players played their games. If they can do it, so can you.
Or, if you have been scoring high on the charts, now you can relive the glory…
This utility should also help in “social policing” - if you find any strange recordings (eg. scores not tallying, incorrect tiles frequency, or any other things that should not be happening), please let us know!
Railz! is now in BETA version 3.
[New Feature]
You can now watch replays of the past games recorded.
[Nickname]
We have increased the width of the game area slightly, so we are now allowing up to 12 characters for nicknames (11 max previously).
There is no change to the gameplay in this release.
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So that is that.
The puzzle game Railz! is intended to reward skillful play. Although luck does play a role, we believe it has been kept to a minimum in the game. In this article, we reveal what goes on behind-the-scenes during a game of Railz! and leave you to decide how much luck is involved (or not) in getting high scores.
The game is played on a 7×7 grid, a total of 49 cells. When the game starts, 8 of the 49 cells will be occupied with normal Railway tiles. One of the seven rows will have two cells occupied, and the other rows will have one cell occupied. In this way, you will never have the starting positions clustered together too closely. In any case, with just less than 16% of the board occupied at the start of the game, the starting positions alone shouldn’t determine your end score.
Let’s look at the tiles used in the game - we have the normal Railway tiles, the special Bonus Railway tiles, and the special Broken Railway tiles, shown below respectively:



That is a total of 18 distinct tiles. At the start of the game, we take these 18 tiles, shuffle them and take the first 8 tiles and place them on the board on positions determined in the way explained above. If the tile is a special tile, we convert it into a normal tile. In other words, you will never start with a special tile on the board. It is also impossible to have more than three-of-the-same-kind on the board at the start of the game.
The starting positions are intended to provide “initial disorientation” when you start a new game and may help to vary how you play your first few moves, but we believe that there will not be any “bad” or “good” starting positions.
After the first tiles are determined, we take another group of the 18 distinct tiles and shuffle them. The “next tile” is taken from this shuffled “deck” in sequence. After 18 tiles are used, we go through another cycle. Therefore, the “next tile” is not completely random. For example, if the very first “next tile” you see at the start of the game is a normal horizontal Railway tile, it will be at least another 18 tiles before you get to see it as the “next tile” again. If a particular tile appears twice consecutively, it is because its position in one cycle was last, and in the next cycle first. Anyway, the important thing to note here is that every player has access to the same tiles in every game. Luck does not determine what you get, but rather when you get it.
So next time you play Railz! and you run into a situation where you desperately need a particular tile to complete a loop and you do not see it coming… you should know now that it’s not “just bad luck”. Take note of the cycles of tiles, and plan your moves carefully.